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KrAzE
Senior Member
Joined: Sun Sep 07, 2003 10:42 pm Posts: 1372 Location: Springfield, IL
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project64 with the daedalus vid driver
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Tue Jul 24, 2007 7:51 pm |
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GldRush98
Site Admin
Joined: Sun Jul 20, 2003 3:07 pm Posts: 3759 Location: Taylorville, IL.
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I thought I had tried that one
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Tue Jul 24, 2007 10:02 pm |
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KrAzE
Senior Member
Joined: Sun Sep 07, 2003 10:42 pm Posts: 1372 Location: Springfield, IL
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with daedalus? it doesnt come with it, gotta find it on the net :O
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Wed Jul 25, 2007 2:32 am |
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GldRush98
Site Admin
Joined: Sun Jul 20, 2003 3:07 pm Posts: 3759 Location: Taylorville, IL.
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or have a nice friends send it to you
gldrush98 at aol dot com
_________________ "What man can make, man can break." Blog | CIL Car Shows
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Wed Jul 25, 2007 7:14 am |
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KrAzE
Senior Member
Joined: Sun Sep 07, 2003 10:42 pm Posts: 1372 Location: Springfield, IL
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http://www.emutalk.net/attachment.php?a ... 1076649813
It goes in your project 64 plugins folder.. then you can set it in settings to this plugin.
If that one gives you errors.. try these:
http://www.ngemu.com/n64/plugins.php?ca ... 2&type=gpu
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Thu Jul 26, 2007 1:20 am |
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GldRush98
Site Admin
Joined: Sun Jul 20, 2003 3:07 pm Posts: 3759 Location: Taylorville, IL.
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cool, I try these some time soon
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Thu Jul 26, 2007 7:10 am |
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KrAzE
Senior Member
Joined: Sun Sep 07, 2003 10:42 pm Posts: 1372 Location: Springfield, IL
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I found with this ati card the original dll's worked, and with my old ATI using the same drivers dadalouses worked....iffy stuff.
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Thu Jul 26, 2007 7:36 am |
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dark_side
Wee Gamer
Joined: Thu Jul 26, 2007 11:18 am Posts: 1
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* Counter Strike 1.6 5v5
make it a counter strike source 5v5 and im there
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Thu Jul 26, 2007 11:23 am |
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Kanten
Senior Member
Joined: Thu Sep 04, 2003 11:00 am Posts: 1214 Location: Springfield, IL
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Re: * Counter Strike 1.6 5v5
dark_side wrote: make it a counter strike source 5v5 and im there
No.
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Thu Jul 26, 2007 12:04 pm |
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Ryan@MCS
Site Admin
Joined: Sun Jul 20, 2003 10:25 pm Posts: 2070 Location: Springfield, IL
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It is not on the roster but most of the time it is FFA so there is nothing saying that you can't get a source game going.
_________________ 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
Oh, you think you're the expert? Let's see how much your ass knows about flyin'! - Master Shake
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Thu Jul 26, 2007 1:13 pm |
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KrAzE
Senior Member
Joined: Sun Sep 07, 2003 10:42 pm Posts: 1372 Location: Springfield, IL
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this topic is about cs? I thought it was about n64.
There needs to be forum software with "trees" instead of linear topics.. that way when somone veers off onto a new subject, it would just tree out..
It could all start with one topic and then fork out... sorta like a family tree forum...
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Thu Jul 26, 2007 1:44 pm |
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DougieFresh
Insane Gamer
Joined: Tue Jul 03, 2007 6:41 am Posts: 321 Location: Springfield Illinois
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Well get programming there kraze.
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Thu Jul 26, 2007 3:40 pm |
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Kanten
Senior Member
Joined: Thu Sep 04, 2003 11:00 am Posts: 1214 Location: Springfield, IL
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Personally, tree forums typically give me a headache, but whatev.
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Thu Jul 26, 2007 8:07 pm |
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Ryan@MCS
Site Admin
Joined: Sun Jul 20, 2003 10:25 pm Posts: 2070 Location: Springfield, IL
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Here's an idea:
STAY THE F&%K ON TOPIC!
_________________ 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
Oh, you think you're the expert? Let's see how much your ass knows about flyin'! - Master Shake
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Thu Jul 26, 2007 8:29 pm |
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fiendskull9
Foamy-mouthed Gamer
Joined: Mon Jan 22, 2007 5:34 pm Posts: 37 Location: Monticello, IL
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im down for 1.6 (all though we'll only have 2 people with us including me)
but UT tourney, or CSS tourney would be lovely
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Thu Jul 26, 2007 10:17 pm |
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